Fear In The Woods Mac OS

Fear the Woods Official Site. Watch Full Episodes, Get Behind the Scenes, Meet the Cast, and much more. Stream Fear the Woods FREE with Your TV Subscription! Share your videos with friends, family, and the world.

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The macosxhints Rating:
[Score: 8 out of 10]
  • Developer: Aspyr / [Product Page]
  • Price: $49.99
OK, so this week's Pick of the Week is a game ... it just goes to show I don't spend 100% of my time working on the site! With the recent birth of our first child, I've found that the amount of time I have available to pursue things such as golf has been greatly diminished. As such, I've been forced to look to my Mac for a solution, and luckily, Tiger Woods PGA Tour 2003 (TW2003 for short) was available.
For the longest time, there were absolutely no golf simulations available for the Mac. Now, there are two (that I'm aware of) that work on OS X -- Aspyr's Tiger Woods 2003 and Bold by Destineer's Links Championship Edition. I decided to go with TW2003 for two main reasons. First, there's a demo available, which is a key factor in my decision making process. Second, the Links conversion is based on Links 2001 while the current PC version is Links 2003. The Aspyr conversion is the same as the current PC release (though Tiger Woods 2004 is in the works for the PC; not sure about a Mac conversion of that one). I figure the newer engine is preferable to the older engine (but since Bold doesn't have a demo, I can't say that for certain).
When I play with a golf simulation, I look for those nice touches that make the game feel more realistic, though nothing has managed to simulate my vicious slice very well as of yet :-). TW2003 has them in abundance, from the grass clippings flying up on a shot from the rough, to the divots you create with your irons from the fairway. The game also features a 'fly the ball' perspective that's quite visually interesting. When you hit the ball, the camera takes off just behind your ball, and follows it in real time through the air. Nearly as soon as the ball has come to rest, your player is on screen and ready to play the next shot. You can choose from a number of different shot types, including punches, lobs, and bump and runs. There's also a 'high spin' shot, though I wasn't ever able to get really impressive backspin on any of the irons that I tried. One minor cool trick -- hit Command-R in the demo to bring up information on frame rate and some other technical data.
The game's not perfect (mastering the swing is quite tricky; Tiger never grabs his ball from the cup after putting out!), but for golf on OS X, it's one of only two serious contenders. If I had a demo version of Links Championship Edition, I'd put them head to head for a comparison, but since I don't, TW2003 gets this week's nod as the Pick of the Week.
As an aside, I'd also like to thank Aspyr for bringing a large number of quality titles to the OS X platform. A quick scan of their product page shows an impressive array of shipping and soon-to-ship games, including 007, Elite Force II, Tony Hawk 4, Kelly Slater's Pro Surfer, Nascar 2003, SimCity 4, Medal of Honor Spearhead, etc. Without Aspyr (and MacPlay, too!), the gaming picture on OS X would be much bleaker -- so thanks for the excellent work!
The Journeyman Project
Developer(s)Presto Studios
Publisher(s)Presto Studios
Sanctuary Woods
Bandai
Producer(s)Michel Kripalani
Designer(s)Jeal Choi
Seiji Matsumoto
Phil Saunders
Programmer(s)Greg Uhler
Artist(s)Jack H. Davis
Jose Albanil
Shadi Almassizadeh
Writer(s)David Flanagan
SeriesThe Journeyman Project
EngineMacromedia Director 2.0
Platform(s)Mac OS, Windows
ReleaseJanuary 6, 1993[1]
1994 (Turbo)
Genre(s)Adventure game
Mode(s)Single player

The Journeyman Project is a time traveladventure computer game developed by Presto Studios.

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Gameplay[edit]

The game features a first-person perspective. The protagonist sees a display, a rectangle shaped visor (acting as a monocle for Agent 5). This user interface helps to reduce the movie size and maintain relatively high frame rates. Controls work as four interface buttons located below the screen. They move Agent 5 forward and backward, and rotate Agent 5 left and right.

The Journeyman Project was billed as interactive movie adventure game, where the player is presented with several clues and puzzles that must be solved in order to move on or finish the level. Items that the player finds can be helpful or harmful as he attempts to explore his surroundings. The most important of these items are the seven bio-chips, which enhance the player-character's abilities in various ways. The game's user interface stores the bio-chips in a special 'bio-chip panel', which serves as a 'quick-menu' for activating and deactivating the various chips.

Story[edit]

What an Agent sees when he activates the time machine

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The game takes place in the distant future, after the Earth has been united into a peaceful global community. A scientist has discovered the technology of time travel but because of its dangerous nature, the prototype machine, 'Pegasus', has been placed under government control and further attempts at traveling through time or developing time travel technology are forbidden by law.[2]

The game begins as humanity welcomes the first alien delegation to visit the planet, and prepares to answer positively to an invitation to join the interplanetary 'Symbiotry of Peaceful Beings'. During the induction ceremony, the government-operated Temporal Security Agency (TSA), which was established to enforce prohibitions on time travel and safeguard the timeline, detects three temporal disturbances that have altered history; the Agency mobilizes Agent 5 to correct the disruptions, which have altered the timeline so that the Symbiotry never extended its invitation.

The Morimoto Mars Colony

Upon retrieving a cache of unaltered historical data from the distant past, Agent 5 discovers that the anachronisms are related to Earth's first contact with the Symbiotry; ten years prior, the aliens had extended their offer, and planned to return in one decade to receive Earth's answer. An unknown party has altered the timeline to prevent contact with the Symbiotry, either through preventing them from reaching Earth or changing humanity's reaction to the aliens' arrival.

The disruptions occurred during three key events in Earth's recent past:

  • The conference of 2112 which led to peace and prosperity through the unification of Earth over opposing voices. The robot 'Poseidon' is sent to launch a nuclear missile and detonate it above Ghorbistan so that fear prevents the countries from proceeding with the acceptance of the treaty.
  • The first acknowledged contact with an alien ship in 2185 above Mars. The robot 'Ares' is sent to accomplish two tasks: to destroy the Morimoto Mars Colony so that humanity connects the aliens with the colony's destruction and grow skeptical of their intentions, and to destroy the aliens' ship to demonstrate that humanity is willing to use violence against them.
  • A symposium for deliberating the aliens' offer in 2310, where the speech of Dr. Enrique Castillo persuaded the opposing scientists to accept joining the Symbiotry. The robot 'Mercury' is sent to assassinate Castillo so that the opposition prevailed.

After preventing the robots' missions and collecting evidence from each time period, Agent 5 discovers that the person responsible for the disruptions is Dr. Elliot Sinclair, the inventor of the Pegasus time machine. He fears that the aliens are a malevolent force rather than a peaceful race, and is doing everything in his power to make Earth an unsuitable candidate for joining the aliens.

In all three scenarios, the player has two ways to neutralize the robots—one 'peaceful' and one 'aggressive'—which will affect the player's overall score. The player also gains bio-chips from each robot when he completes each scenario successfully.

Elliot Sinclair, giving instructions and confessing his intentions to his last Prototype, Poseidon, as seen on an Optical Memory Bio-Chip

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After correcting the anachronisms created by Dr. Sinclair, Agent 5 learns that the doctor decided to take matters into his own hands and assassinate the alien delegate sent to receive Earth's answer. Agent 5 finds Dr. Sinclair hiding on top of an apartment building and holding a rifle, ready to fire on the delegate as soon as he arrives. After a brief scuffle, Agent 5 arrests Dr. Sinclair, allowing history to take its proper course.

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Development[edit]

The Journeyman Project was completed in 1992 and released in early 1993 after 2 years of development. The game impressed the gaming press with its use of high quality rendered environments, stylistic artwork and digital audio.

Due to performance difficulties, the game was re-released in 1994 as Journeyman Project Turbo!, with an updated executable that drastically decreased loading times and improved animation quality.

Two sequels (Buried in Time and Legacy of Time) were released in subsequent years, and a fourth game was in the design stage before Presto Studios closed in November 2002; it was eventually shelved in favor of work on Myst III: Exile.

A redesign of the game, with the subtitle of Pegasus Prime, was released for the Power Macintosh; it featured updated graphics, enhanced and updated sounds and puzzles, and improved video technology. Plans to release it on multiple platforms were cancelled. In April 2014 the game was released on Windows through GOG.com.[3]

Reception[edit]

Review scores
PublicationScore
Dragon[4]
Hyper65/100[5]
MacUser[6]

The Journeyman Project sold 150,000 copies,[7] and spawned the Journeyman Project series, which together sold roughly 500,000 units by July 1996.[8] The game was self-published and retailed for $90, with a per-sale profit of $40–50 for Presto Studios. It had been developed on $70,000.[9]

Computer Gaming World in July 1993 called The Journeyman Project 'visually stunning' and its world 'believably fantastic'. The magazine stated that the game was 'as tough as they come' and recommended built-in hints, but concluded that 'It is all the more rewarding after puzzling past each conundrum'.[2] In April 1994 the magazine said that the game had 'wonderfully rendered 3D worlds' with 'Solid acting by real pros', concluding that it was 'Definitely a game with which to wow the neighbors'.[10]

MacUser named The Journeyman Project: Turbo one of the top 50 CD-ROMs of 1995.[6]

Derek Pearcy reviewed The Journeyman Project in Pyramid #2 (July/Aug., 1993), and stated that 'This game - this environment - is the finest experience available on the Macintosh platform. While maybe not the intellectual challenge that other programs might offer, it is the clarity of vision and attention to detail that should take this game out of the store and into your home .'[11]

Releases and bug fixes[edit]

The game suffered from performance problems and slow animations due to its early reliance on Macromedia Director. These problems were mostly overcome with the version 2.0 release and retitled as The Journeyman Project Turbo! under the publisher Sanctuary Woods in 1994.

  • The Journeyman Project v1.0 (1993) – original self-published release for Macintosh
  • The Journeyman Project v1.1 (1993) – bug fixes
  • The Journeyman Project v1.2 (1993) – performance upgrade, fastest Mac version until TJP Turbo
  • The Journeyman Project MPC v1.0 (1993) – first release for Windows 3.1
  • The Journeyman Project Turbo (1994) – unified release for Mac and PC with major speed improvements
  • The Journeyman Project: Pegasus Prime (1997) – a complete remake of the original

Notes[edit]

  1. ^https://web.archive.org/web/20000818122215/http://www.ga-source.com/interviews/beneath.shtml
  2. ^ abReveaux, Tony (July 1993). 'Journey Back to the Future in Presto Studios' The Journeyman Project'. Computer Gaming World. p. 76. Retrieved 12 July 2014.CS1 maint: discouraged parameter (link)
  3. ^'Journeyman Project 1: Pegasus Prime, The'. GOG.com. Retrieved 2017-05-24.
  4. ^Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (August 1993). 'The Role of Computers'. Dragon (196): 59–63.
  5. ^Day, Gradius (June 1994). 'The Journeyman Project'. Hyper. No. 6. p. 67. Retrieved March 28, 2021.CS1 maint: discouraged parameter (link)
  6. ^ abEchler, Nikki; Olson, Rebecca (October 1995). 'Top Spins: 50 New CD-ROMs'. MacUser. Archived from the original on July 26, 2001.CS1 maint: discouraged parameter (link) CS1 maint: multiple names: authors list (link)
  7. ^Takahashi, Dean (June 30, 2010). 'Oceanhouse Media bootstraps a sustainable business on the iPhone and iPad'. VentureBeat. Archived from the original on November 30, 2010.CS1 maint: discouraged parameter (link)
  8. ^'Broderbund Software Strengthens Its Growing Entertainment Studio With The Journeyman Project 3' (Press release). Novato, California: Business Wire. July 8, 1996.
  9. ^Stephens, AnnaMaria (May 2009). 'Features; Journeyman'. @UCSD. 6 (2). Archived from the original on June 13, 2010.CS1 maint: discouraged parameter (link)
  10. ^'Invasion Of The Data Stashers'. Computer Gaming World. April 1994. pp. 20–42.
  11. ^http://www.sjgames.com/pyramid/sample.html?id=372

External links[edit]

Wikiquote has quotations related to: The Journeyman Project
  • The Journeyman Project at MobyGames
  • The Journeyman Project at IMDb
  • The Journeyman Project: Turbo! at MobyGames
  • Interview with Tommy Yune, Adventure Classic Gaming (2007)
  • Legacy of The Journeyman Project, Adventure Classic Gaming (1999)

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